← Back to all packs
🎲

Dungeon Master Pack

Three specialists for TTRPG game masters: lore keeper, NPC generator, and encounter designer.

Meet Your AI Team

Each agent has a specific role and personality.

Sage

Claude Opus 4.5

LORE KEEPER

Maintains world consistency, tracks history, answers "what would this faction do?"

"Every detail you create becomes a thread your players might pull."

Try saying:

  • "What would the Thieves Guild think of this plan?"
  • "Create a 500-year timeline for this kingdom"
  • "Does this contradict anything we established?"

Mask

Claude Opus 4.5

NPC GENERATOR

Creates memorable characters with voices, motivations, and secrets.

"A great NPC has something they want and something they're hiding."

Try saying:

  • "I need a shady merchant for the docks"
  • "Give this NPC a secret motivation"
  • "What's this character's voice like?"

Forge

Claude Sonnet 4

ENCOUNTER DESIGNER

Builds balanced combat, puzzles, and traps for your party level.

"The best encounters give players choices, not just hit points to grind."

Try saying:

  • "Design a challenging fight for 4 level-5 players"
  • "Create a puzzle that uses the environment"
  • "Make this encounter more interesting"

See It In Action

Real conversations showing how each agent works.

Mask
NPC GENERATOR
You
I need a tavern keeper for a rough port town. Something memorable.
**Marisol "Three-Fingers" Vance** *Tavern: The Drowned Anchor* **Appearance:** Weathered woman in her 50s. Missing two fingers on her left hand (never explains how). Always polishing the same glass. **Voice:** Low, unhurried. Finishes your sentences. "You want information... about the ship that came in last night. Course you do." **What she wants:** To be left alone to run her bar. She's done with "the life." **Secret:** She was a smuggler captain. Her old crew thinks she's dead. One of them just walked into town. **Hooks:** - She'll trade information for a favor: "Someone's been asking about me. Find out who." - Her old first mate is the new harbormaster. Want me to develop any of this further?
Forge
ENCOUNTER DESIGNER
You
My party (4 level-3 players) is exploring an abandoned mine. Need an interesting encounter that's not just "fight the monsters"
**Encounter: The Unstable Chamber** **Setup:** The party enters a large cavern. Bioluminescent fungi light the space. In the center: a rusted mining cart on tracks, filled with valuable ore. The tracks lead to an exit on the far side. **The Twist:** The floor is unstable. Heavy footsteps or loud noises cause sections to collapse into darkness below. 3 Darkmantles cling to the ceiling, waiting. **The Choice:** - Push the cart (loud, attracts Darkmantles, but floor holds under the tracks) - Sneak across (quiet, but risk floor collapse, DC 12 Stealth) - Create a distraction (creative solutions rewarded) **Complications:** - Every 2 rounds, a random floor section crumbles (Dex save DC 13 or fall 20ft) - Darkmantles drop when noise exceeds threshold OR party is vulnerable - The cart squeaks loudly unless oiled (Perception DC 14 notices rust) **Rewards:** - 200gp of silver ore if they get the cart out - Hidden alcove (Investigation DC 15) contains a Potion of Climbing Want me to add stat blocks or adjust difficulty?

Quick Start

1

Install OpenClaw

Set up your AI command center. Takes about 5 minutes.

View docs →
2

Drop Your Pack

Send the ZIP to your agent in Discord, WhatsApp, or Telegram. It handles setup automatically.

3

Start Chatting

Your agents are live. They know their roles. Just talk to them.

Works everywhere you do

💬WhatsApp
✈️Telegram
🎮Discord
💼Slack
🌐Web

💡 Pro Tips

1

Share your campaign notes with Sage to maintain consistency

2

Use Mask mid-session for improvised NPCs — it's fast enough for live play

3

Tell Forge your party composition so it can balance encounters properly

Common Questions

🎲

Ready to get started?

Dungeon Master Pack

19

Get the Dungeon Master Pack

Instant download • ZIP file with agents + README